Digital Games That Can Improve Mental Abilites
When it comes to digital games, we all belong to one of these four groups: those who play as much as they can, those who avoid them completely in fear of getting hooked – yes, that’s me – those who are completely lost when the conversation turns to Candy Crush, and, finally, those who play sporadically.
Whichever group you fall under, it might interest you to know that some universities are investigating how these games can improve our cerebral connections. In other words, how we can turns these addictive hobbies into mental gyms. According to a New York Times report, the possibility of treating depression or attention deficit disorders with this types of games is not out of the question. Work is already underway and it seems feasible that in a few years doctors will be able to recommend playing certain “medically approved” games, once ratified by the competent authorities.
According to the report, the neuroscience department of the Universidad of California, San Francisco, has already designed games for adults which help, for example, to improve their memory. Interestingly, Tetris is one of the most studied games, yielding conclusions on the improvement of memory and cognitive abilities.
Fans of these games will be familiar with the story of Flappy Bird; its own creator withdrew it from circulation due to it being too addictive. But then came Threes. It was much more aesthetic, accompanied by agreeable music; a math game involving scoring points by adding multiples of three. This report from one of our favorite magazines, Fast Company, praises the design of the game, which has inspired several spin-offs such as Eights.
One of the greatest debates within the neuroscience community is how technology – and to a greater extent digital games – can influence education. For those interested, you can watch a conference by Paul Howard Jones, one of the leading researchers into how technology can improve learning.
At Smartick, as you will have seen in the successive updates of the platform, we place importance on the digital games in the virtual world, always with the purpose of stimulating the abilities that we consider important. To do this, we work closely with neurolearning specialists. As a company that strives to provide the best education for your children, we firmly believe in research and development.
We felt that politicians weren’t doing their duty when it came to education, which is why we developed Smartick as a way to provide solutions that didn’t exist. Along the way, we have been passionate about research and development, while the press is full of headlines highlighting cuts in this area. Neurolearning and how to stimulate learners is a huge global debate within education and we, Smartick, want to be part of the way forward.
As always, we would be delighted to share our experiences if you want to write to us or leave a comment. But we also want to remind you that, no matter how good the digital games are, never forget the real world: snacks and laughs, ball games and hide-and-seek, ping pong (which we have an obsession with in the office!), drawing and painting. Time for everything.
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